Živali so nam uspele
in vsi smo bili zadovoljni. Naša naslednja naloga je bila, da
jih previdno zložimo v škatlo, naredimo paket in ga pošljemo v
Belgijo. Vsi smo zelo nestrpno čakali na sporočilo, da so
živali uspešno prispele.
Vesela novica nas je
razveselila, še bolj pa ta, da je bilo kar devet naših živalic
izbranih in pripravljenih za žigce.
Nato smo spoznali nov
računalniški program Tux paint. Program je zelo podoben
Slikarju, le da je ta še bolj preprost in tudi več trikov in
efektov pri slikanju lahko narediš. Na paleti pa so tudi žigi
živalic, ki so bili izbrani med državami, ki sodelujejo v tem
projektu.
Naslednjič smo se
dogovorili, kaj bomo risali in kako, da bodo naši likovni
izdelki čimbolj zanimivi. Sledilo je delo v računalniški
učilnici. Zavzeto, igrivo in ustvarjalno smo se lotili dela in
mislimo, da nam je uspelo!!
Učenci 3. a in
učiteljica. |
All our animals were
a success so we were pleased with our work. Our next task was
to put them carefully into a box to send them to Belgium. We
all eagerly waited for the message that our parcel reached the
destination.
The news made us
happy especially the one about 9 of our animals being chosen
for Tux Paint stamps.
Next we got
acquainted with the PC program Tux Paint. It's very similar to
Paint program only it is even more simple and you can do more
tricks and effects with Paint. Tux Paint has a set of stamps
with animals done by pupils from different countries involved
in this project.
After that we
discussed what and how to create our artworks to make our
products more interesting.
Finally we went to
our computer room where we started drawing our artworks with a
lot of creativity and we think we succeeded!!
Pupils from 3A and
the teacher |