17
DEC 2015 - 
[MISC]
– Client bone setup performance optimizations.
– Fixed bullet hits on players beyond max bullet penetration
distance always counting as penetration hits.
[KILLER
REPLAY]
– Fixed sometimes incorrect in-scope fog and blur in Killer
Replay.
– Fixed some instances where a player could get stuck in Killer
Replay.
[GAME
STATE INTEGRATION]
– Bomb plant timer Game State Integration event is now slightly
delayed when playing on Terrorist or Counter-Terrorist team.
– CDN URLs for images of weapons and weapon finishes are now
available in items_game_cdn.txt
[STEAM
CONTROLLER]
– Added support for haptic feedback.
– Use steam_controller_haptics convar to turn haptics on or off.
15
DEC 2015 - 
[GAMEPLAY]
– Reverted recent changes to pistols and the AK-47, M4A4, and
M4A1-S (see theCS:GO
blog for details).
[MISC]
– Other players can now hear the sound of the R8 Revolver primary
fire hammer just before it fires.
– Smoke clouds from smoke grenades detonated by burning fire will
now correctly cover the ground instead of floating above that area.
– Fire grenades that had been only partially extinguished by
smoke will no longer deal damage from the flames under smoke grenade
(fix for a bug discovered by jasonRRR)
– Flames from fire grenades that are still spreading will no
longer spread into the smoke cloud and will instead spread along the
edge of the smoke cloud.
– Fixed up-to-360-degree camera flip in Killer Replay.
– Fixed an instance where an offer showed the incorrect price.
9
DEC 2015 - 
[MISC]
– Fixed exploits with the R8 Revolver, including being able to
fire during freezetime or defusal, and the ability to hold the primary
hammer back indefinitely.
– Fixed a disappearing smoke exploit.
– Fixed a timeouts-related exploit.
– Fixed competitive UI flickering at the end of rounds.
– Fixed a regression in logaddress_add to allow DNS hostname
resolve.
– Fixed a rare game server crash after replay.
– R8 Revolver now correctly shows up in weapon_fire events.
– Added map mode to game stats integration.
8
DEC 2015 - 
[WINTER
UPDATE]
– Slight adjustments to Holiday Cheer.
– Gifts are now available for purchase. Gift leaderboards will be
displayed until January 15th.
– Added the Revolver Case.
– Added several new community sticker capsules, currently
available as offers.
– Added Service Medals for 2016. Players achieving Global General
rank after December 31st will receive the new year’s medal.
[R8
REVOLVER]
– Added a new secondary weapon, the R8 Revolver, which occupies
the Desert Eagle loadout slot.
[GAMEPLAY]
– In Competitive Matchmaking times are now 1:55 and 0:40 for
round and C4, respectively. These are also the new times for CSGO Major
Championships.
– Adjusted recovery time on the AK47, M4A4, and M4A1-S assault
rifles to reduce the range at which spraying is preferable to
tapping/bursting.
– Increased move inaccuracy on pistols: Elites, Fiveseven, Glock,
P2000, P250, Tec9, USP, CZ75a.
– Added team timeouts to Competitive Matchmaking, which can be
called with a vote. Default is 60 seconds, set by mp_team_timeout_time.
[KILLER
REPLAY]
– Added new Killer Replay to Casual and Demolition modes. GOTV
must be active on the server to enable the feature.
– Menu option Help/Options->Game Settings->Automatic Killer
Replay will turn replay off.
– Several convars are available to customize the Killer Replay.
Search for ‘replay’ in the console for a complete list.
[COMMUNITY]
– Game servers and GOTV relays not logged in to a persistent game
server account with a Game Server Login Token (GSLT) will only allow
clients to connect from the same LAN.
– Community servers can now be only connected by their real
public IP or their internal RFC1918 address.
– To create a GSLT, visit the GSLT creation utility here:
http://steamcommunity.com/dev/managegameservers
– Each GSLT is restricted for use on one dedicated server
instance only, and should be passed on command line with
+sv_setsteamaccount THISGSLTHERE -net_port_try 1
– Added an option to report servers for misrepresenting
players’ inventory and/or rank.
– Game servers will now display their SteamID to an
operator’s status request in the server console.
– Game servers with GOTV enabled and GOTV relays that need to
support external clients connecting on GOTV port must set
tv_advertise_watchable 1
[MISC]
– Users’ options are now stored independently in a Steam
account-local data folder and can be different across Steam accounts on
the same machine.
– Administrators setting up tournament Active Directory logons
with Roaming Profiles can create a directory inside the user’s
roaming profile storage and expose that location to the game by setting
an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
– Video options for shadow quality, model/texture detail, effect
detail, shader detail, and texture filtering mode can now be
autodetected at startup to adjust for multitasking with other
background applications. These video options can also be permanently
set by the user to remain the same regardless of other background
applications detected during game launch.
– Minor sound mix tweaks. First person footsteps slightly
quieter, third person footstep volume remains unchanged.
– Highlights and Lowlights now transition smoothly between clips.
– Lowlights will now identify the target using the same visual
indicator as the Killer Replay.
[MAPS]
– Fixed some surfaces playing the wrong footstep sounds in
Mirage, Overpass and Train.
– Fixed a DM spawnpoint in de_dust where the player would get
stuck.
[STEAM
CONTROLLER]
– Made toggle crouch work
– Fixed several bugs
[GAME
STATE INTEGRATION]
– CS:GO’s game state can be relayed remotely, allowing
third parties to integrate their services with the game. For example,
game state integration was used at the CS:GO Major Championship at
DreamHack Cluj-Napoca to present special stage effects (e.g., lighting
and pyrotechnics) during a match.
– For details on how to set up your service to use game state
integration, visit the wiki page here:
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration
[SERVERS]
– Added official servers in Hong Kong
12
NOV 2015 - 
[SOUND]
– Added new footstep sounds for tile surface type.
– Minor volume mix changes.
– First-person footsteps are now slightly quieter. Third-person
footsteps are unchanged.