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DESCRIPTION OF NEW RESEARCH PROJECT ON
b y J a n e
z S t r e h o v e c, P h. D.
Today, the traditional media, such as the print, film,
radio and television, co-exist with the new interactive media (the
Internet being the leading one), which are not only opening up
possibilities of global information saving, real-time data transfer and of
on-line communication, but also have numerous anthropological, aesthetical,
cultural, social and political implications. These media are also a means
of forming new cultural contents and means of establishing manners and
approaches of how these contents are accepted, which has quite an impact
on contemporary art, on life styles, fashion and design. Internet culture
is an integral part of a wider concept of cyberculture, its essential
concepts being interactivity, (total) immersion and participation as role
and identity switching, dematerialization of the object and
decentralization of the subject, however, it has also other specific
features that will be dealt with in this research.
Its aim is to explore the specificity of the Internet
medium in two fields, namely
a) Internet (web) art and
b) Internet textuality (in particular, the literarily
coded one).
These two will also provide a starting point for
research of wider cultural implications of the Internet medium (even in
the field of new politics). These cultural implications namely often come
along with net artists' hacking and cracking activities directed against
data monopolies of power centers. It is particularly important to stress
the specificity of the Internet medium, because the making of Internet
contents is often accompanied by misunderstandings that are connected to
the naive copying of data from the given reality into the Internet medium.
This, namely, leads to simplified duplifications, which can be called
"virtual mimesis". Similarly, the Internet is much too often
being used as a striated and hiearchical space of static placements (for
example in the form of web pages), and less as a smooth space for
unpredictable "cross-overs" and the medium's very own activities.
My basic hypothesis concerning net art is that such
artistic activity destabilizes the traditional concepts of artwork as
stable entity (with "Kunstwerk" character), and directs to
artistic liquid and performing processes, situations, events and "inscenarios".
The traditional concepts of author, creativity, expression, form and
originality are being abandoned and replaced by new concepts, among which
collaborative authorship or even anonimous authorship occupies a very
special place. Web art is a creative field, intertwined with other, non-artistic
contents on the World Wide Web (links from artistically coded web pages
often lead to them), which makes it differ from modern art that makes a
clear distinction between artistic and non-artistic fields. As a result of
this distinction modern art is being locked up into white cubes of
galleries. After dealing with the specificity of web art will follow the
analysis of its major effects in a broader area of cyberculture. Part of
my research will be dedicated to the artistically formed virtual
communities (MUD and MOO), to the question of techno-formed reception of
data objects and also of political implication of the Internet-based
artistic activities (especially in the form of the so called Internet
civil disobedience)
My basic hypothesis regarding Internet textuality is
that it presents a means of forming new ways of communication, based on
altered text organization, its multimedia design and on the concept of
word-image-body. Internet textuality is a medium that cannot be translated
into printed form without significant loss of its specific features. The
medium of its authentic articulation is a computer screen or screens of
mobile Internet devices (mobile telephones, palms, pocket computers).
Influences, crucial for this sort of textuality, are trendy visual and
audio cultures (for example the placement of textuality in music videos),
computer games (its special textual features), commercials, comics and
graffiti; of vital importance, however, is also the changed perception of
word-image-body. It is no longer a matter of words, printed or written on
paper in such a way that they have a firm tie with their carrier, but it
is a matter of word-object, a 3d-data unit in a computer screen, which can
be (interactively) manipulated, touched from a distance and viewed from a
deteritorialized perspective (a term coined by G. Deleuze). The verbal
medium, also, has mutated within the framework of cyberculture and has
been adjusted to the demands of digital morph and real-time communication.
Internet textuality has also laid foundation for the Internet-based
literarily coded objects and other types of web literary forms (for
example hypertext fiction, web novels with collaborative authorship and
literarily coded text-based virtual communities). Web literary objects (such
as cyberpoetry by Komninos Zeros, visual web poetry by Loss Pequen Glazier
and Mark Amerika's textscape "Grammatron") represent a new
medium, which cannot be explained by means of "common-use"
theoretical devices of classical literary theory. Invention of new
concepts in various fields of new-media theories is therefore called for
and this is also one of the objectives of this research.
Of crucial importance for my methodological approach is the application
of methodology, developed within traditional American and British cultural
studies, complemented by approaches and theoretical devices of general
philosophical aesthetics and by the application of the phenomenological
method (for example in the thematization of approach in the field of
Internet textuality, which requires bracketting of traditional reading/perception
forms of printed textuality).
I will also touch upon the results of trend research in the field of
techno science (genetics, molecular biology and medicine, nanotechnology
and theories of artificial life), because my field of research has also
witnessed a significant shift to the "bio" paradigm. The
Internet, too, will within this paradigm gradually cease to exist "on
the outside" - on computer hardware and its software, and will start
reaching under the user's skin, into the physical body. My analyses will
be based on on-line documents of Internet culture and Internet textuality
and on the most recent achievements of theories of the Internet and new-media
cultures. I will also focus my attention on the theoretical
conceptualization of a (trendy) individual as a user as well as a creator
of the Internet culture. It is important to know that the user is no
longer a passive receptor of information, transmitted by the big,
traditional media, but is actively involved in data environments,
immersing into them, assuming roles in their processes and adopting
standpoints regarding their perspectives. The most of my attention will be
devoted to the question of the techno-formed sensitivity within the
Internet culture, for we have been witnessing new forms of "virtual
sensitivity" (virtual viewing, hearing and touching and a virtual
sense of telepresense and remote activities).
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