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override void | Dispose (bool disposing) |
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IG.Neural.NeuralParametricDemoOldAboutWindow.NeuralParametricDemoOldAboutWindow |
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void IG.Neural.NeuralParametricDemoOldAboutWindow.btnAboutClose_Click |
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void IG.Neural.NeuralParametricDemoOldAboutWindow.NeuralParametricDemoOldAboutWindow_Click |
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void IG.Neural.NeuralParametricDemoOldAboutWindow.NeuralParametricDemoOldAboutWindow_MouseUp |
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override void IG.Neural.NeuralParametricDemoOldAboutWindow.Dispose |
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bool |
disposing | ) |
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inlineprotected |
Clean up any resources being used.
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disposing | true if managed resources should be disposed; otherwise, false. |
void IG.Neural.NeuralParametricDemoOldAboutWindow.InitializeComponent |
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inlineprivate |
Required method for Designer support - do not modify the contents of this method with the code editor.
System.ComponentModel.IContainer IG.Neural.NeuralParametricDemoOldAboutWindow.components = null |
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Required designer variable.
System.Windows.Forms.Label IG.Neural.NeuralParametricDemoOldAboutWindow.lblAboutSoftware |
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System.Windows.Forms.TextBox IG.Neural.NeuralParametricDemoOldAboutWindow.txtAboutAuthors |
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System.Windows.Forms.Button IG.Neural.NeuralParametricDemoOldAboutWindow.btnAboutClose |
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The documentation for this class was generated from the following files: