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override void | Dispose (bool disposing) |
| Clean up any resources being used. More...
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IG.Neural.Applications.NeuralApp2D.NeuralApp2D |
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inline |
void IG.Neural.Applications.NeuralApp2D.neuralControl2D1_Load |
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object |
sender, |
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EventArgs |
e |
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inlineprivate |
override void IG.Neural.Applications.NeuralApp2D.Dispose |
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bool |
disposing | ) |
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inlineprotected |
Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
void IG.Neural.Applications.NeuralApp2D.InitializeComponent |
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inlineprivate |
Required method for Designer support - do not modify the contents of this method with the code editor.
System.ComponentModel.IContainer IG.Neural.Applications.NeuralApp2D.components = null |
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private |
Required designer variable.
The documentation for this class was generated from the following files: