IGLib 1.4
The IGLib base library for development of numerical, technical and business applications.

IG::Num::Matrix3d Member List

This is the complete list of members for IG::Num::Matrix3d, including all inherited members.
_mIG::Num::Matrix3d [private]
Add(Matrix3d a)IG::Num::Matrix3d [inline, private]
IG::Num::MatrixBase::Add(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Add(IMatrix a, IMatrix b, ref IMatrix result)IG::Num::MatrixBase [inline, static]
AddPlain(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
AntisymmetricPart(IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
AntisymmetricPart(IMatrix a, ref IMatrix result)IG::Num::MatrixBase [inline, static]
AntisymmetricPartPlain(IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
ArrayDivide(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
ArrayDivide(IMatrix a, IMatrix b, ref IMatrix result)IG::Num::MatrixBase [inline, static]
ArrayDividePlain(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
ArrayMap(IMatrix a, Converter< double, double > mapping, IMatrix result)IG::Num::MatrixBase [inline, static]
ArrayMap(IMatrix a, Converter< double, double > mapping, ref IMatrix result)IG::Num::MatrixBase [inline, static]
ArrayMapPlain(IMatrix a, Converter< double, double > mapping, IMatrix result)IG::Num::MatrixBase [inline, static]
ArrayMultiply(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
ArrayMultiply(IMatrix a, IMatrix b, ref IMatrix result)IG::Num::MatrixBase [inline, static]
ArrayMultiplyPlain(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
ArrayPower(IMatrix a, double power, IMatrix result)IG::Num::MatrixBase [inline, static]
ArrayPower(IMatrix a, double power, ref IMatrix result)IG::Num::MatrixBase [inline, static]
ArrayPowerPlain(IMatrix a, double power, IMatrix result)IG::Num::MatrixBase [inline, static]
CheckTestResult(IMatrix result, IMatrix referenceResult, double tolerance, bool printReports)IG::Num::MatrixBase [inline, protected, static]
CheckTestResult(IVector result, IVector referenceResult, double tolerance, bool printReports)IG::Num::MatrixBase [inline, protected, static]
ColumnCountIG::Num::Matrix3d
ColumnXIG::Num::Matrix3d
ColumnYIG::Num::Matrix3d
ColumnZIG::Num::Matrix3d
Compare(IMatrix m1, IMatrix m2)IG::Num::MatrixBase [inline, static]
Copy(Matrix3d m)IG::Num::Matrix3d [inline, static]
IG::Num::MatrixBase::Copy(IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Copy(IMatrix a, ref IMatrix result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Copy(MatrixBase_MathNetNumerics a, IMatrix result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Copy(MatrixBase_MathNetNumerics a, ref IMatrix result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Copy(IMatrix a, Matrix_MathNetNumercs result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Copy(IMatrix a, ref Matrix_MathNetNumercs result)IG::Num::MatrixBase [inline, static]
CopyPlain(IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
CopyPlain(MatrixBase_MathNetNumerics a, IMatrix result)IG::Num::MatrixBase [inline, static]
CopyPlain(IMatrix a, Matrix_MathNetNumercs result)IG::Num::MatrixBase [inline, static]
Create(Matrix3d mat)IG::Num::Matrix3d [inline, static]
Create(IMatrix mat)IG::Num::Matrix3d [inline, static]
Create(double[][] A)IG::Num::Matrix3d [inline, static]
Create(double[,] A)IG::Num::Matrix3d [inline, static]
CreateFromColumns(IList< IVector > columnVectors)IG::Num::Matrix3d [inline, static]
CreateFromRows(IList< Vector > rowVectors)IG::Num::Matrix3d [inline, static]
DetIG::Num::Matrix3d [private]
DeterminantIG::Num::Matrix3d [private]
Diagonal(IVector diagonalVector)IG::Num::Matrix3d [inline, static]
Divide(IMatrix a, double b, IMatrix result)IG::Num::MatrixBase [inline, static]
Divide(IMatrix a, double b, ref IMatrix result)IG::Num::MatrixBase [inline, static]
DividePlain(IMatrix a, double b, IMatrix result)IG::Num::MatrixBase [inline, static]
EigenSystem2d(Matrix3d a, ref Matrix3d eigenvec, ref Vector3d eigenval)IG::Num::Matrix3d [inline, static]
Equals(Object obj)IG::Num::Matrix3d [inline]
IG::Num::MatrixBase::Equals(IMatrix m1, IMatrix m2)IG::Num::MatrixBase [inline, static]
GetCopy()IG::Num::MatrixBase [inline, virtual]
GetCopyBase()IG::Num::Matrix3d [inline, virtual]
GetCopyThis()IG::Num::Matrix3d [inline, virtual]
GetHashCode()IG::Num::Matrix3d [inline]
IG::Num::MatrixBase::GetHashCode(IMatrix mat)IG::Num::MatrixBase [inline, static]
GetHashFunctionInt()IG::Num::MatrixBase [inline]
GetHashFunctionInt(IMatrix mat)IG::Num::MatrixBase [inline, static]
GetHashFunctionString()IG::Num::MatrixBase [inline]
GetHashFunctionString(IMatrix mat)IG::Num::MatrixBase [inline, static]
GetNew(int rowCount, int columnCount)IG::Num::MatrixBase [inline, virtual]
GetNew()IG::Num::MatrixBase [inline, virtual]
GetNewBase(int rowCount, int columnCount)IG::Num::Matrix3d [inline, virtual]
GetNewBase()IG::Num::Matrix3d [inline, virtual]
GetNewThis(int rowCount, int ColumnCount)IG::Num::Matrix3d [inline]
GetNewThis()IG::Num::Matrix3d [inline]
GetNewVector(int length)IG::Num::MatrixBase [inline, virtual]
GetNewVectorBase(int length)IG::Num::Matrix3d [inline, virtual]
GetNewVectorThis(int length)IG::Num::Matrix3d [inline]
Identity()IG::Num::Matrix3d [inline, static]
InvIG::Num::Matrix3d [private]
InverseIG::Num::Matrix3d [private]
IsSquare()IG::Num::MatrixBase [inline, virtual]
IsSquare(IMatrix mat)IG::Num::MatrixBase [inline, static]
IsSymmetric()IG::Num::MatrixBase [inline, virtual]
IsSymmetric(double relativeRMSTolerance)IG::Num::MatrixBase [inline, virtual]
IsSymmetric(IMatrix mat)IG::Num::MatrixBase [inline, static]
IsSymmetric(IMatrix mat, double relativeRMSTolerance)IG::Num::MatrixBase [inline, static]
LoadJson(string filePath, ref IMatrix matRestored)IG::Num::MatrixBase [inline, static]
MatIG::Num::Matrix3d [protected]
Matrix3d(Matrix3d m)IG::Num::Matrix3d [inline]
Matrix3d(IMatrix m)IG::Num::Matrix3d [inline]
Matrix3d(Vector3d rowx, Vector3d rowy, Vector3d rowz)IG::Num::Matrix3d [inline]
Matrix3d(mat3 m)IG::Num::Matrix3d [inline]
Matrix3d(double xx, double xy, double xz, double yx, double yy, double yz, double zx, double zy, double zz)IG::Num::Matrix3d [inline]
Matrix3d(double component)IG::Num::Matrix3d [inline]
Matrix3d(vec3 xrow, vec3 yrow, vec3 zrow)IG::Num::Matrix3d [inline]
Matrix3d(double[][] A)IG::Num::Matrix3d [inline]
Matrix3d(double[,] A)IG::Num::Matrix3d [inline]
MatrixStoreIG::Num::MatrixBase [static]
Multiply(Vector3d b)IG::Num::Matrix3d [inline, private]
Multiply(double b)IG::Num::Matrix3d [inline, private]
IG::Num::MatrixBase::Multiply(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Multiply(IMatrix a, IMatrix b, ref IMatrix result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Multiply(IMatrix a, IMatrix b, IMatrix c, IMatrix result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Multiply(IMatrix a, IMatrix b, IMatrix c, ref IMatrix result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Multiply(IMatrix a, IVector b, IVector result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Multiply(IMatrix a, IVector b, ref IVector result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Multiply(IVector left, IMatrix a, IVector right)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Multiply(IVector left, IMatrix a, IVector right, ref IVector result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Multiply(IMatrix a, double b, IMatrix result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Multiply(IMatrix a, double b, ref IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyDiagonal(IVector diag, IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyDiagonal(IVector diag, IMatrix a, ref IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyDiagonal(IMatrix a, IVector diag, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyDiagonal(IMatrix a, IVector diag, ref IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyDiagonalPlain(IVector diag, IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyDiagonalPlain(IMatrix a, IVector diag, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyInverseDiagonal(IVector diag, IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyInverseDiagonal(IVector diag, IMatrix a, ref IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyInverseDiagonal(IMatrix a, IVector diag, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyInverseDiagonal(IMatrix a, IVector diag, ref IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyInverseDiagonalPlain(IVector diag, IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyInverseDiagonalPlain(IMatrix a, IVector diag, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyLeft(Matrix3d b)IG::Num::Matrix3d [inline, private]
MultiplyMatMatTransp(IMatrix a, IMatrix b, IMatrix c, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyMatMatTransp(IMatrix a, IMatrix b, IMatrix c, ref IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyMatMatTranspPlain(IMatrix a, IMatrix b, IMatrix c, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyMatTransp(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyMatTransp(IMatrix a, IMatrix b, ref IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyMatTranspMat(IMatrix a, IMatrix b, IMatrix c, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyMatTranspMat(IMatrix a, IMatrix b, IMatrix c, ref IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyMatTranspMatPlain(IMatrix a, IMatrix b, IMatrix c, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyMatTranspPlain(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyPlain(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyPlain(IMatrix a, IMatrix b, IMatrix c, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyPlain(IMatrix a, IVector b, IVector result)IG::Num::MatrixBase [inline, static]
MultiplyPlain(IVector left, IMatrix a, IVector right)IG::Num::MatrixBase [inline, static]
MultiplyPlain(IMatrix a, double b, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyRight(Matrix3d b)IG::Num::Matrix3d [inline, private]
MultiplyTranspMat(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspMat(IMatrix a, IMatrix b, ref IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspMatMat(IMatrix a, IMatrix b, IMatrix c, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspMatMat(IMatrix a, IMatrix b, IMatrix c, ref IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspMatMatPlain(IMatrix a, IMatrix b, IMatrix c, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspMatPlain(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspMatTransp(IMatrix a, IMatrix b, IMatrix c, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspMatTransp(IMatrix a, IMatrix b, IMatrix c, ref IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspMatTranspPlain(IMatrix a, IMatrix b, IMatrix c, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspTransp(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspTransp(IMatrix a, IMatrix b, ref IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspTranspPlain(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspTranspTransp(IMatrix a, IMatrix b, IMatrix c, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspTranspTransp(IMatrix a, IMatrix b, IMatrix c, ref IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspTranspTranspPlain(IMatrix a, IMatrix b, IMatrix c, IMatrix result)IG::Num::MatrixBase [inline, static]
MultiplyTranspVec(IMatrix a, IVector b, IVector result)IG::Num::MatrixBase [inline, static]
MultiplyTranspVec(IMatrix a, IVector b, ref IVector result)IG::Num::MatrixBase [inline, static]
MultiplyTranspVecPlain(IMatrix a, IVector b, IVector result)IG::Num::MatrixBase [inline, static]
Negate(Matrix3d m, ref Matrix3d res)IG::Num::Matrix3d [inline, static]
IG::Num::MatrixBase::Negate()IG::Num::MatrixBase [inline, virtual]
IG::Num::MatrixBase::Negate(IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Negate(IMatrix a, ref IMatrix result)IG::Num::MatrixBase [inline, static]
NegatePlain(IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
NormIG::Num::Matrix3d
Norm1IG::Num::Matrix3d
Normalized1()IG::Num::Matrix3d [inline]
NormalizedEuclidean()IG::Num::Matrix3d [inline]
NormalizedForbenius()IG::Num::Matrix3d [inline]
NormalizedInfinity()IG::Num::Matrix3d [inline]
NormEuclideanIG::Num::Matrix3d
NormForbeniusIG::Num::Matrix3d
NormInfinityIG::Num::Matrix3d
Ones()IG::Num::Matrix3d [inline, static]
operator*(Matrix3d a, Matrix3d b)IG::Num::Matrix3d [inline, static]
operator*(Matrix3d a, Vector3d b)IG::Num::Matrix3d [inline, static]
operator*(Matrix3d a, double b)IG::Num::Matrix3d [inline, static]
operator*(double a, Matrix3d b)IG::Num::Matrix3d [inline, static]
IG::Num::MatrixBase::operator*(MatrixBase a, MatrixBase b)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::operator*(MatrixBase a, VectorBase b)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::operator*(MatrixBase a, double b)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::operator*(double a, MatrixBase b)IG::Num::MatrixBase [inline, static]
operator+(Matrix3d m)IG::Num::Matrix3d [inline, static]
operator+(Matrix3d a, Matrix3d b)IG::Num::Matrix3d [inline, static]
IG::Num::MatrixBase::operator+(MatrixBase m)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::operator+(MatrixBase a, MatrixBase b)IG::Num::MatrixBase [inline, static]
operator-(Matrix3d a)IG::Num::Matrix3d [inline, static]
operator-(Matrix3d a, Matrix3d b)IG::Num::Matrix3d [inline, static]
IG::Num::MatrixBase::operator-(MatrixBase m)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::operator-(MatrixBase a, MatrixBase b)IG::Num::MatrixBase [inline, static]
operator/(Matrix3d a, double b)IG::Num::Matrix3d [inline, static]
IG::Num::MatrixBase::operator/(MatrixBase a, double b)IG::Num::MatrixBase [inline, static]
Random()IG::Num::Matrix3d [inline, static]
Random(IRandomGenerator rnd)IG::Num::Matrix3d [inline, static]
Read()IG::Num::Matrix3d [inline]
Read(string name)IG::Num::Matrix3d [inline]
Resize(ref IMatrix mat, IMatrix template, int rowCount, int columnCount)IG::Num::MatrixBase [inline, static]
Resize(ref IMatrix mat, int rowCount, int columnCount)IG::Num::MatrixBase [inline, static]
Resize(ref IMatrix mat, IMatrix template)IG::Num::MatrixBase [inline, static]
RowCountIG::Num::Matrix3d
RowXIG::Num::Matrix3d
RowYIG::Num::Matrix3d
RowZIG::Num::Matrix3d
SaveJson(IMatrix mat, string filePath)IG::Num::MatrixBase [inline, static]
SaveJson(IMatrix mat, string filePath, bool append)IG::Num::MatrixBase [inline, static]
SetConstant(double elementValue)IG::Num::MatrixBase [inline, virtual]
SetConstant(IMatrix mat, double elementValue)IG::Num::MatrixBase [inline, static]
SetDiagonal(double diagonalElement)IG::Num::MatrixBase [inline, virtual]
SetDiagonal(IVector diagonal)IG::Num::MatrixBase [inline, virtual]
SetDiagonal(IMatrix mat, IVector diagonal)IG::Num::MatrixBase [inline, static]
SetDiagonal(IMatrix mat, double diagonalElement)IG::Num::MatrixBase [inline, static]
SetIdentity()IG::Num::MatrixBase [inline, virtual]
SetIdentity(IMatrix mat)IG::Num::MatrixBase [inline, static]
SetRandom()IG::Num::MatrixBase [inline, virtual]
SetRandom(IRandomGenerator rnd)IG::Num::MatrixBase [inline, virtual]
SetRandom(IMatrix mat)IG::Num::MatrixBase [inline, static]
SetRandom(IMatrix mat, IRandomGenerator rnd)IG::Num::MatrixBase [inline, static]
SetRandomAntiSymmetric(IMatrix mat)IG::Num::MatrixBase [inline, static]
SetRandomAntiSymmetric(IMatrix mat, IRandomGenerator rnd)IG::Num::MatrixBase [inline, static]
SetRandomLowerTriangular(IMatrix mat)IG::Num::MatrixBase [inline, static]
SetRandomLowerTriangular(IMatrix mat, IRandomGenerator rnd)IG::Num::MatrixBase [inline, static]
SetRandomPositiveDiagonallyDominant(IMatrix mat, double dominancyFactor)IG::Num::MatrixBase [inline, static]
SetRandomPositiveDiagonallyDominant(IMatrix mat, IRandomGenerator rnd, double dominancyFactor)IG::Num::MatrixBase [inline, static]
SetRandomPositiveDiagonallyDominant(IMatrix mat)IG::Num::MatrixBase [inline, static]
SetRandomPositiveDiagonallyDominant(IMatrix mat, IRandomGenerator rnd)IG::Num::MatrixBase [inline, static]
SetRandomPositiveDiagonallyDominantSymmetric(IMatrix mat, double dominancyFactor)IG::Num::MatrixBase [inline, static]
SetRandomPositiveDiagonallyDominantSymmetric(IMatrix mat, IRandomGenerator rnd, double dominancyFactor)IG::Num::MatrixBase [inline, static]
SetRandomPositiveDiagonallyDominantSymmetric(IMatrix mat)IG::Num::MatrixBase [inline, static]
SetRandomPositiveDiagonallyDominantSymmetric(IMatrix mat, IRandomGenerator rnd)IG::Num::MatrixBase [inline, static]
SetRandomSymmetric(IMatrix mat)IG::Num::MatrixBase [inline, static]
SetRandomSymmetric(IMatrix mat, IRandomGenerator rnd)IG::Num::MatrixBase [inline, static]
SetRandomSymmetricPositiveDefinite(IMatrix mat)IG::Num::MatrixBase [inline, static]
SetRandomSymmetricPositiveDefinite(IMatrix mat, IRandomGenerator rnd)IG::Num::MatrixBase [inline, static]
SetRandomUpperTriangular(IMatrix mat)IG::Num::MatrixBase [inline, static]
SetRandomUpperTriangular(IMatrix mat, IRandomGenerator rnd)IG::Num::MatrixBase [inline, static]
SetZero()IG::Num::MatrixBase [inline, virtual]
SetZero(IMatrix mat)IG::Num::MatrixBase [inline, static]
Solve(Vector3d b)IG::Num::Matrix3d [inline, private]
Subtract(Matrix3d a)IG::Num::Matrix3d [inline, private]
IG::Num::MatrixBase::Subtract(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
IG::Num::MatrixBase::Subtract(IMatrix a, IMatrix b, ref IMatrix result)IG::Num::MatrixBase [inline, static]
SubtractPlain(IMatrix a, IMatrix b, IMatrix result)IG::Num::MatrixBase [inline, static]
SymmetricPart(IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
SymmetricPart(IMatrix a, ref IMatrix result)IG::Num::MatrixBase [inline, static]
SymmetricPartPlain(IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
Symmetrize(IMatrix a, IMatrix sym, IMatrix antiSym)IG::Num::MatrixBase [inline, static]
Symmetrize(IMatrix a, ref IMatrix sym, ref IMatrix antiSym)IG::Num::MatrixBase [inline, static]
SymmetrizePlain(IMatrix a, IMatrix sym, IMatrix antiSym)IG::Num::MatrixBase [inline, static]
TIG::Num::Matrix3d
TestMatrixProducts(bool printReports)IG::Num::MatrixBase [inline, static]
TestMatrixProducts(double tolerance)IG::Num::MatrixBase [inline, static]
TestMatrixProducts()IG::Num::MatrixBase [inline, static]
TestMatrixProducts(double tolerance, bool printReports)IG::Num::MatrixBase [inline, static]
TestStaticMethodCommon()IG::Num::MatrixBase [inline, static]
TestStaticMethodSpecific()IG::Num::MatrixBase [inline, static]
thisIG::Num::Matrix3d
ToArray()IG::Num::MatrixBase [inline, virtual]
ToJaggedArray()IG::Num::MatrixBase [inline, virtual]
ToString(IMatrix mat)IG::Num::MatrixBase [inline, static]
ToString(IMatrix mat, string elementFormat)IG::Num::MatrixBase [inline, static]
ToString()IG::Num::MatrixBase [inline]
ToString(string elementFormat)IG::Num::MatrixBase [inline]
ToStringMath(IMatrix mat)IG::Num::MatrixBase [inline, static]
ToStringMath(IMatrix mat, string elementFormat)IG::Num::MatrixBase [inline, static]
ToStringMath()IG::Num::MatrixBase [inline]
ToStringMath(string elementFormat)IG::Num::MatrixBase [inline]
ToStringNewlines(IMatrix mat)IG::Num::MatrixBase [inline, static]
ToStringNewlines(IMatrix mat, string elementFormat)IG::Num::MatrixBase [inline, static]
ToStringNewlines()IG::Num::MatrixBase [inline]
ToStringNewlines(string elementFormat)IG::Num::MatrixBase [inline]
TraceIG::Num::Matrix3d
Transpose()IG::Num::MatrixBase [inline, virtual]
Transpose(IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
Transpose(IMatrix a, ref IMatrix result)IG::Num::MatrixBase [inline, static]
TransposePlain(IMatrix a, IMatrix result)IG::Num::MatrixBase [inline, static]
XXIG::Num::Matrix3d
XYIG::Num::Matrix3d
XZIG::Num::Matrix3d
YXIG::Num::Matrix3d
YYIG::Num::Matrix3d
YZIG::Num::Matrix3d
Zeros()IG::Num::Matrix3d [inline, static]
ZXIG::Num::Matrix3d
ZYIG::Num::Matrix3d
ZZIG::Num::Matrix3d
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