Martin Bricelj
MEMORY
Photo exhibition and web game
MEMORY is an interactive exhibition
of digital photography by Martin Bricelj. It is a documentary
photography with a powerful personal note, since the memory, a
record of the moment, is presented as a detail of author's everyday
view with a strong graphic and abstract conotation. The key to
understanding is author's gaze, directed at graphic details of
urban space. The representation of abstract snapshots, stolen
from author's hectic everyday, is unusual. Instead of hanging
framed images on the gallery wall, they are available through
an interactive game. The connecting link between chaotic multiplicity
of everyday moments and sought continuity is MEMORY. Hence the
exhibition adopts the form of a known game, MEMORY.
Gallery placement of the interactive
photo exhibition Memory is concieved as a surface projection on
a flat horizontal table. Using an apropriate interface, the visitor/participant
can influence the sensors by touching them. The sensors react
with fliping of play tablets - photographs. The aim of the game
is to pair exhibited photos as soon as possible. By swiftly scrolling
through these abstract details, we approach Bricelj's view of
the world.
Gallery placement is an inovative
way of communication between author and visitors, spectators-players.
This can be experienced at the very entrance, where the visitor
has no choice but to make a decision. Instead of being passive,
a spectator can become an active player by choosing to participate
in a game. It is in this way, that Martin Bricelj places his latest,
seemingly playful interactive project Memory, among his earlier,
more socially-critical projects.
The exhibition catalogue is just as unique, since it is designed
as a cardboard box of the game Memory, containing his photographs
as play tablets, while the introductory text takes the form of
user's guide.
Project Memory is also an interactive web game, available on a
web address www.memoryplay.com. It is available in a single or
multi player version, which allows an online competition. Players
can upload their own photos and play the Memory game using them.
Through these uploads, the web page will change and become a group
exhibition of various photographers.
Project Memory was supported
by MOL, the department for culture, Ljubljana, and MOVIT programme
of European Youth Society.
Links:
www.memoryplay.com
www.loungebox.com/manifestaprojects/index.htm
Marina Gržinić
MARTIN BRICELJ: MEMORY
Martin Bricelj is a multi faceted designer, artist
and networking professional of the contemporary art scene and
DJ-VJ motivated groups in Ljubljana. He aims to produce, display
and develop all kinds of urban-radicalised and art-design projects
(editorial illustrations, publishing, advertising, packaging layouts,
logos, flyers, newsletters, books, 4C printing, Web design) with
which he aims to fight the copyright protection of technology
and purely commercial digital contents.
Martin Bricelj is a kind of a consortium, as he
also functions within an enterprise-cultural association, which
has the objective to work together with other groups and individuals
on topics common to urbanity: access, the media hype, lack of
political consciousness among citizens, lack of radical statements.
He is a computer-based contemporary consortium that relates to
projects that question public involvement and the mobility of
activist's spaces. Bricelj focuses on the interface between popular
culture and technology underlying the social aspect of an artwork
rather than simply developing technology for elite usage. Technology
is not neutral and the medium is not the message. Values are even
inherent to hardware design tools as well as to software, which
today constitutes a political statement.
Are you a PC addict or (ex-) Linux follower?
Memory by Martin Bricelj is an interactive digitalized
game with photography for enhancement of urban life that seems
to survive happily today without memory. Pre-recorded urban photographs
by Martin Bricelj (and on the Internet also by different users),
re-edited and displayed as simple children games, are used to
test our speed and eye tracking of visual data. Bricelj recorded
a set of snapshot images and gave us the chance to rewind and
replay them in the gallery space or on the Internet. Memory, the
game, involves some fast photographic actions and some precarious
shooting situations.
Memory is all about photography, but has nothing
to do with camera angles and lenses. It has everything to do with
file formats, memory cards, storage devices and storage strategies.
On the web, Memory depends directly on our future inputs on Bricelj's
project. Memory as a game continues to increase the interpretative
size and usage of photo images; their meaning depends also on
our ability to play the game. Memory is about visual images and
the role they play in construction and negotiation of self, the
Other and the space.
The game activates four elements: radius, direction,
speed, and time.
Radius: everybody from children to seniors can play
the game. Direction: it can be played in the gallery space and
on the Internet. Speed is of crucial importance; speed is a technique
with which to attain a high-ranking position in the game. Speed
tests the user's process of fast memorization, the skills of reactions
and a precondition for certain generations to deal with new media
and technology.
Time is a twofold category. In the gallery, it is
limited; on the Internet timeless.
The available time for playing the game Memory can be a day, a
week or several months and it changes according to the possibility
of access to the photographs in the gallery or on the Internet,
transforming them into personal, mechanical, temporal and environmental
archives. The photographs that are stored and with which we play
and access Memory are therefore "archival memories".
Memory is an easy interactive game that allows the
user to interpret or rather to (re)play memory. Memory in Memory
functions as a device with which data can be repeatedly re-memorized
so that it is not lost when the computer is turned off. Memory
does not require a battery backup! When users switch their computers
off, memory always-already waits! The photographs are stored on
various recording media, but only online can they be accessed
each time they are requested.
Even more, we can say that photographs within Memory
become popular-personal-political icons (PPPI) as they are transformed
into space markers displaying memory as a sort of map.
The game raises questions of relations between technology
and popular culture. Instead of a simple influence between them
it is possible to ask does technology drive popular culture, and
how much popular culture affects new media technology? What is
"educational" about video games, "zines,"
and computers? In order to draw attention to these questions,
Bricelj uses a variety of cultural frameworks: low technologies,
popular culture hypes and playing digitalized photography against
memory. Different users, however, can easily understand all these
different forms.
Memory rearticulates how [critical] memory works
and how photography can be used to integrate personal, social,
and professional aspects of our lives. In short, Memory by Bricelj
is a sort of Jukebox that instead of music stores, manages, and
plays back photographs.
With Memory we learn that memory is a trickster.
Marina Gržinić
go up